For this new initiation series episode we are happy to welcome Aaron King!

Show Notes

Things we discuss in this episode include:

  • Minnesota being the “real birthplace of RPGs” (since that’s where Dave Arnison is from), and not Wisconsin (where Gary Gygax lived).
  • Reading Dragon Magazine and figuring out how RPGs work from that.
  • Playing D&D 3.5 and 4.0, and then moving on directly to full-on narrative games like Fiasco, Polaris, Firefly (and the Cortex system), Powered by the Apocalypse games, and more.
  • Discovering Glorantha with King of Dragon Pass and loving the setting, with its faction play.
  • Reading RQ2 Classic… but Aaron thought it was missing something, like it was referencing things the reader didn’t know.
  • Finding a copy of HeroWars, which Aaron felt was “more accessible”.
  • Treating the Big Rubble as Fortnite.
  • Getting some Second Age books from the old Mongoose RuneQuest line, and also the newer RuneQuest Glorantha rulebook.
  • A lot of players are put off by the size of Glorantha, and expectations of “homework” don’t help. See also: how the Marvel Cinematic Universe now “forces” you to watch many other movies and TV series to follow what’s going on.
  • Trying to simplify Glorantha to just “you are part of a clan”. Introducing elements one by one from there.
  • Aaron loves ducks in comics, and loves ducks in Glorantha.
  • Aaron runs his campaign using SpeedRune, a free rules-lite system that he wrote. It’s inspired by Sledgehammer, a simplified version of Warhammer FRPG, and Cybermetal 2012. Player rules are on the character sheet, like in PbtA games.
  • The appeal of seasonal games, like Pendragon and Sagas of the Icelanders, and the passage of time with PCs becoming old and having kids. This lets players make decisions on a grander scale of time.
  • Expansions to SpeedRune are coming (some of them having been released since we recorded), including more Runes, and a non-Gloranthan expansion that lets you play in a campy ancient world setting inspired by the classic Xena/Hercules TV series.
  • Speedrune is easily hacked, and able to bring material from other bronze age fantasy sources besides Glorantha.
  • In SpeedRune, the GM never rolls. The D100 roll defines success, but also one dice is used for damage and the other for “fate”. Combat is pretty quick, but healing is not as easy as in RQG so there’s a slow decline over a season, inciting the player to go in downtime. Because rolls are all player-facing, there is not sitting around while the GM rolls attacks and parries and damage and location for each of the 8 orcs attacking the players.
  • The community gets a character sheet like in Blades in the Dark or HeroQuest Glorantha, which is used during downtime actions.
  • Building your clan and finding a campaign framework.
  • Being a “Glorantha varies extremist”. Aaron starts very small. He lets the players build their community and participate in the world-building, at least a few days’ travel around of the adventurers’ home. The Lunar Empire probably exists but Aaron also wants to include other fun things like Tanith Lee’s “ancient horny demon kings that come at night”.
  • Aaron likes the Second Age books from the Mongoose RuneQuest line written by Robin Laws. He especially likes the idea of the magic religious pyramid scheme that the Empire of the Wyrms Friends setup.
  • Using Glorantha as a big sandbox of cool ideas rather than as canon… possibly because it’s still all new. Aaron has encyclopedic knowledge of other settings like the Elder Scrolls, so it’s not a universal approach. And it probably also explains why Aaron got hooked with Glorantha, since a lot of it has influenced the world of the Elder Scrolls via people like Ken Rolston.
  • One crazy element from Aaron’s Glorantha: an Iron God had its heart pulled out by a jealous dirt god. The heart was grabbed by a goose that was flying by, and it bled over the ground, leaving veins of iron in the ground. Where the goose dropped the heart is a large crater with a big giant metal heart in it, which some people try to exploit and guard jealously.
  • Heroquesting as a reversal of roles between GM and player. Aaron says that “Heroquesting seems difficult” (ho ho ha ha). In SpeedRune, Aaron has the GM roll, and the players not, which is a total reversal of the usual mechanics. In fact, during Heroquests, the GM has to roll above the player skills, like a mirror reality. Aaron isn’t super happy yet about it however, and might tweak it further.
  • One PC in Aaron’s game seems to have ascended as a star.
  • Aaron like the multiple points of view of the people of Glorantha.
  • Having a world reference outside of the mechanics. Aaron has good hopes about the (since then released) Cults of RuneQuest Prosopaedia. However, we also recommend the Glorantha Sourcebook to him, and maybe Trollpak since he likes trolls.
  • We briefly talk about the very old RQ2 Source Pack books with several pages of stats. We also talk about Balastor’s Barracks and its nonsensical dungeon. We even talk about old horrible comicbooks drawn by Rob Liefield.
  • Aaron reiterates his love for the Robin Laws/ Second Age books…. and even possibly recommends the main one as a first contact with Glorantha!
  • There’s a trope of “ancient amazing empires long gone” in fantasy settings, and sometimes you do want to play in those times. If these were indeed amazing times, maybe that should be when and where games should be set! And these old MRQ books allow for that.
  • The main MRQ Second Age book also provides information in a contained way, in one book, whereas a lot of Glorantha information is usually spread across many other books in other product lines. This Second Age book might also show the weirdness of Glorantha better than other books.
  • Aaron talks about being a weird obsessive kid who would read the Marvel Comics encyclopedia entries first, and then the comic books second, and sometimes be disappointed that a certain story arc wouldn’t be as cool as it looked in the encyclopedia.
  • Aaron asks about elements for which the canon has several versions of events/truths/etc based on different people’s perspectives, but no “official, objective answer”. Ludo talks about the origin of the Tusk Riders. Joerg briefly mentions the end of the Second Age, some other things like the nature of Yelmalio, and myths in general.
  • We end as Aaron literally orders Trollpak, and talk about the myth of trolls as political refugees.

Credits

The intro music is “Dancing Tiger” by Damscray. The outro music is “Islam Dream” by Serge Quadrado. Other audio is from the FreeSound library.

The big churn of Cults of RuneQuest books is firmly underway, as Chaosium is releasing the Mythology volume just as I write these lines… but hold off a minute and stay with me on the previous release. Let’s dive into the Earth Goddesses!

Please note that I received a review copy from Chaosium. Big thanks to Brian and Dustin! As you might expect, the Earth Goddesses is available in hardcover and PDF from Chaosium, and in PDF from DriveThruRPG (affiliate link).

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We finally worked up the courage to get Jeff Richard on our show!

Jeff is the Creative Director and Chair of Chaosium, the lead writer on most of the RuneQuest books, the lead art director on RuneQuest, and the editor for Pendragon. Jeff is also generally responsible for the look and feel of the Chaosium books.

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RuneQuest is copyright 2023 Chaosium Inc., Old-School Essentials is copyright 2023 Necrotic Gnome

This new initiation episode features Matt, a school teacher who recently moved to Virginia and does the Lord of Chaos’ good work by introducing kids to roleplaying games.

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In this episode which we finally get around to talking about 13th Age Glorantha. Ludo and Jörg are joined by Becca of “Dames & Dice” fame on the Iconic Podcast, and by Evan Franke, of “Exploring Glorantha” fame.

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In my review of the Prosopaedia I went over the history of the last few years of RuneQuest publications. The Gloranthan fandom was waiting for something big to happen, based on much teasing and many sneak peeks from Chaosium. The clouds darkened, electricity built up in the air… and now a bolt of light blinds our eyes! Thunder cracks! Take 1D6 of damage to a random location!

Okay, please excuse the heavy-handed game metaphors, I’m excited to be holding, at last, the “Lightbringers” volume of the Cults of RuneQuest!

Released concurrently to much marketing fanfare with the “Earth Goddesses” volume (which I’ll review in a few weeks), these two books are the first in the new “Cults of RuneQuest” series to describe the playable cults of Glorantha at length and in depth. Or, as I like to say: RuneQuest finally gets splatbooks! Has the game advanced to the 1990s? Are we getting some metaplot heavy scenario books next? Is Chaosium going to get acquired by some online gaming company? I’m joking, of course (well, partially), because, again, I’m excited. This year is gearing up to be a very good year for RuneQuest players with disposable income.

Before we head further into the matter at hand, please note that I received a review copy from Chaosium. Big thanks to Brian and Dustin! The book is available in hardcover and PDF from Chaosium, or in PDF from DriveThruRPG (affiliate link).

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I have acquired the Lightbringers and Earth Goddesses splatbooks! I have only just started reading them (so far I’m quite happy) but you should expect some in-depth reviews in the coming weeks.

Chaosium’s Glorantha is known for being a fantasy world that can stand on its own. Some members of the fandom famously (and sometimes arguably unfortunately) “study” Glorantha as an almost academic pursuit, benefiting from the existence of almost as many system-less books on the topic as gaming books. In fact, two of the most acclaimed Glorantha books are system-less: the Glorantha Sourcebook (also here) won the ENnie gold medal for “Best Supplement” in 2019, and the massive encyclopedic two-volume Guide to Glorantha won, among other awards, the Diana Jones Award for Excellence in Gaming in 2015. Both of them have absolutely zero game mechanics in them.

This new release from Chaosium, The Prosopaedia, is another such system-less book, although arguably the first one to be branded under a game line (RuneQuest in this case). It is available in leatherette, hardcover, and PDF from Chaosium, and in PDF from DriveThruRPG. Let’s take a closer look!

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Runic Rants is an irregular series of thoughts, opinions, and experiments about RuneQuest.

This article was originally written as a comment on the BRP Central forums, and has been heavily edited and expanded here.

A question that I’ve seen come up a few times online is that of game terms employed in the RuneQuest rules compared to what people on Glorantha would “really” speak about.

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Our guest for this episode is Austin Conrad, who last graced our podcast in episode 2, On the Road. Austin is the author of many things on the Jonstown Compendium, generally publishing under the “Akhelas” brand, while he is known as “Crel” on BRP Central, Discord, and social media.

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